
Concept
Chapter 01 · 3 stepsDecide what the game is, who it is for and what the player does again and again.
Build your own game: puzzles, strategy, simulation or something entirely different.
- 1
Vision, pitch and core loop
Every later decision is checked against this; a game without a clear feeling and loop drifts.
- 2
Scope check
Most small games fail by being too big; cutting early is cheap.
- 3
Concept art
A shared picture of the game keeps every model, texture and light consistent.
